KorGE Coding Session: Week 4

Published at Sun, 02 Aug 2020 00:00:00 UTC by soywiz

This is the fourth week of coding session! All the videos include voice explanations of everything.

Also notice that we have made a KorGE Video Digest https://www.youtube.com/watch?v=H4vMPpihqdw showing the new features added this week. You can watch how they were done checking the coding sessions.

By the end of last week we did a Webinar showing how to create a Connect-4 game using a TDD + immutable separating logic/model from presentation. You can access the videos for free: one in spanish and other in english.

Hope you enjoy the sessions from this week!

Coding sessions

Free

  • KorGE Videodigest #1 - 00:02:44 - Link (🕩 with voice)
  • Adjust korge-next samples and allow to copy resources into the K/N output - 01:16:32 - Link (🕩 with voice)
  • [KorGE Tutorial] Testable Connect-4 game mostly doing TDD - 01:56:45 - Link (🕩 with voice)
  • Haciendo un Conecta 4 en Kotlin usando KorGE y TDD - 01:37:31 - Link (🕩 with voice)

Team videos

  • Team Session with Mike + Carlos talking about TileMap + Box2D - 01:22:01 - Only available to sponsors (🕩 with voice)

Sponsors

  • Adding support for Windows to the korge-next repository (korge 2.0) - 00:59:10 - Only available to sponsors (🕩 with voice)
  • Move all the samples from korge-samples into korge-next/samples - 01:18:22 - Only available to sponsors (🕩 with voice)
  • Circumventing Kotlin 1.4.0-rc compiler bugs with IR targets + figuring out by debugging the plugin - 03:21:38 - Only available to sponsors (🕩 with voice)
  • KorGE: Adding samples for korge-box2d by RezMike - 01:11:51 - Only available to sponsors (🕩 with voice)
  • Implementing mouse wheel and modifiers on Windows on JVM (AWT) by RezMike - 00:58:22 - Only available to sponsors (🕩 with voice)
  • Supporting Kotlin 1.4.0-rc in klock - 00:17:08 - Only available to sponsors (🕩 with voice)
  • Merging kbox2d PR and making some adjustments and keeping old working code - 00:19:43 - Only available to sponsors (🕩 with voice)
  • Support coloring debug line rendering + support vector shapes - 00:21:03 - Only available to sponsors (🕩 with voice)
  • Fix/Support AWT OpenGL rendering on X11 - 02:17:28 - Only available to sponsors (🕩 with voice)
  • Allow to put a KorGE scene in the intellij plugin - 01:09:34 - Only available to sponsors (🕩 with voice)
  • Fix black screen when changing tab on intellij with a korge based editor - 00:22:24 - Only available to sponsors (🕩 with voice)
  • Super quick intellij preview improvements - 00:02:54 - Only available to sponsors (🕩 with voice)
  • Generating index.html file for the JS target on KorGE - 00:36:11 - Only available to sponsors (🕩 with voice)
  • Fix BoundsBuilder performance on JS IR and optimize some View.bound related methods - 00:34:21 - Only available to sponsors (🕩 with voice)
  • Creating editable AWT for editing properties - 02:04:40 - Only available to sponsors (🕩 with voice)
  • Integrating property editor into the intellij plugin - 01:51:25 - Only available to sponsors (🕩 with voice)
  • Finishing the particle emitter editor - 01:57:10 - Only available to sponsors (🕩 with voice)
  • Fixing spine clipping - 00:17:52 - Only available to sponsors (🕩 with voice)
  • Fixes a few particle emitter issues - 00:58:12 - Only available to sponsors (🕩 with voice)
  • Fixes dragonbones binary files loading and add a proparty panel in the intellij plugin - 00:38:13 - Only available to sponsors (🕩 with voice)
  • Improve SWF/ANI previewing + property panel - 00:46:51 - Only available to sponsors (🕩 with voice)
  • Moving files for TiledMap from korge-intellij-plugin to korge by RezMike - 00:26:55 - Only available to sponsors (🕩 with voice)

And that’s it for the week!