Coding, tech, videogames and stuff
Today I have just released the first version of Korte. KorTE is a Template Engine for Multiplatfo...
March 23, 2019
Today I'm happy to announce that I have released the first preview of KorGE-3D. KorGE-3D is a new...
March 17, 2019
After two years of development, I have finally released the first version of KorGE, a Modern Multi...
February 1, 2019
I have released a preview of my new pet project KTCC. It is not complete, but does a lot of things...
January 21, 2019
I have been a couple of days validating an idea I had to make a portable Workers implementation th...
January 1, 2019
After releasing the first layer of Korlibs (including Klock, Kds and Kmem) I have started to polis...
December 29, 2018
A few days ago I released Kds, and last month I released Klock. Now it is the turn of Kmem to be r...
December 19, 2018
Last month I released Klock. Now it is the turn of Kds to be released. Kds is a Data Structure li...
December 16, 2018
Today I have just released the first version of Klock. Klock is a Date & Time library for Multipl...
November 5, 2018
Yesterday, Kotlin-Native 0.9 was released. And I migrated korlibs, and this time kpspemu too. And ...
September 5, 2018
Last Week Korge started to work with Kotlin/Native on MacOS target. And of course, it also run on ...
August 25, 2018
After some tries and several bug reports, Korge already works on Kotlin/Native. I have uploaded a...
August 17, 2018
DragonBones is a great free skeletal-based animation software with a runtime implemented in severa...
July 29, 2018
For my korlibs libraries I have several useful classes to be used for games where allocation-free ...
July 26, 2018
KorUI is a library part of Korlibs. It is used by KorGE to create a window and render things with ...
July 25, 2018
Do you know that the IntellIJ platform supports creating and editing 9-patch files? From a normal...
July 24, 2018
I wanted to define NPCs with simple scripts directly in tiled. Since I was already defining NPCs ...
July 20, 2018