Coding, tech, videogames and stuff
Continued from 2019 Finished with a 100% Bloodstained: Ritual of the Night, continued playing The ...
December 29, 2020
It has been a while since the last time I wrote about topics other than programming. I have been a...
December 27, 2019
After two years of development, I have finally released the first version of KorGE, a Modern Multi...
February 1, 2019
Last Week Korge started to work with Kotlin/Native on MacOS target. And of course, it also run on ...
August 25, 2018
DragonBones is a great free skeletal-based animation software with a runtime implemented in severa...
July 29, 2018
Do you know that the IntellIJ platform supports creating and editing 9-patch files? From a normal...
July 24, 2018
I wanted to define NPCs with simple scripts directly in tiled. Since I was already defining NPCs ...
July 20, 2018